If you have a gun in your hands pointing it around and you die, you will drop the gun. At all stages players are incentivised to stay alive OR at least get rescued rather than respawn. Eventually after too many deaths, your characters body will just give out, and instead of waking up in a med bay, youll be attending the funeral of your fallen character from the eyes of the beneficiary you specified when originally creating your character. 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Star Citizen features an accurate newtonian based physics engine. You can indirectly lose money by losing your cargo, though. Other items in your pack, such as Medpens and Oxypens, are also saved, as are your armor, guns, and so on. When the screen comes back you are looking from the eyes of your new character upon the grave of the deceased. The Reputation of the character will have degraded with all groups. Pilots who shoot down ejection pods will have trouble navigating civilized space because the police will be on their tails and theyll have trouble in the lawless regions, too, because there will be heavy government bounties on their heads (in addition to any player bounties that might be added.). You backed me to make the game in my head and thats what Im going to do. In early 1929, a 23-year-old newlywed woman, Anna van den Enden, was found beaten to death in the living quarters behind a greengrocer store. If you loose a limb, it will be replaced with a prosthetic. Like FT was saying, you used to get stuck in an endless death loop. In the eighteenth and nineteenth . One of the other side effects of spawning as your clone is that you might of inherited some of the injuries the previous character had or you may have a prosthetic arm or have a different eye color there is a range there based on the stability of your DNA and nature of death.