The Giant Pumpkin does not count as a field, and is not harvested during the field phase of a harvest. Whenever you use the Traveling Players action on an action space, you can leave 1 food on the space and receive 1 vegetable instead. It is irrelevant whether you discard major or minor improvements. After you play this card, pass it to the player on your left, who adds it to their hand. The farmyard spaces where you keep the sheep still count as unused. The Agricola base game is a revised edition of Uwe Rosenberg's celebrated classic. In the end, there were many decks out there that added up to over 1,000 Minor Improvement and Occupation cards. Breed horses, cows, sheep and pigs and try to make the most of your pastures. Whenever another player uses the "3 Wood" action space, they must give you one of the wood. Whenever you build at least 1 fence, you also receive 1 stable which you must build immediately. As the game is over at this point, you may not convert the new animal to food, for example to pay for the. At the moment, Agricola is not available for download on computer. Many were from the original (E), (I) and (K) decks. If another player builds fences twice with the same action, e.g. These spaces do not count as fields when scoring, but as empty spaces. Guests count as family members for this card. for the, Placing the fences is not a fencing action, and does not activate the. There are also multiple expansions for each edition which can be grouped into the Original/Z-Man era and the Revised/Mayfair era. for the. by using both. Additional points are awarded for extension and renovation of the familys home, for the number of family members, and for played Occupation and Improvement cards. That said, I really enjoy playing the Legen*dairy Forest-Deck with the Revised Edition. All future pastures must border at least one existing pasture. Place up to 3 food from your personal supply on this card. The Revised Agricola has two main types of expansion decks: the WizKids expansions and general deck expansions. You can plough the fields in rounds 4, 7, and 10. When you play Birthstone, you may immediately do this for any new family member that you already received this round. If you receive 4 grain on fields when sowing because of occupations such as. It can be played as a standalone deck or shuffled into other decks. Is not a cooking improvement. Includes 60 Minors and 60 Occupations. Immediately place 3 clay on the card and add 1 clay at the start of each round. In some places they just provide a picture instead of words. You can hold up to 2 additional sheep in each of the pastures where you keep sheep. You can move this person into your home with a family growth action later. Baking bread counts as converting goods to food. [. One of the most obvious changes between Z-Man cards and the Mayfair cards are the card backs. Too bad there are no lady farmer meeples. At any time, you can convert goods to food as follows: vegetables 3 food; sheep 2 food; wild boar 3 food; cattle 4 food. If, at the end of the game, you have at least as many food on the Lederhosen as you have family members, you receive 2 bonus points; if you have twice as many, you receive 3 bonus points. Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. More importantly, however, is the chance of duplicate cards in play. Agricola Revised Edition Minor Improvement and Occupation cards. builds a stable as well as a room, or plays an improvement as well as renovates, you cannot do that action as well. [. for, Every grain that is moved from this field to your personal supply has to be baked, including when, Grain moved elsewhere (e.g. Place 1 sheep on the space for round 7, 1 wild boar on round 10 and 1 cattle on round 14. There can be up to 2 stacks of wood on this card, as shown. Free fences from the Sawhorse are built before the free fences from the Hedge Keeper. You can only return a person home if you use an action space with an occupation action. Place 1 food each on the next 3 remaining round spaces. There were no sucky hands. Resources may be obtained at the start of the round (phase 1) as well as in the work phase (phase 3). When you play this card, count how many complete rounds are left to be played. Whenever 3/4/5 of your family members (or guests) use 3/4/5 adjacent action spaces (forming a vertical or horizontal line), you receive 1/3/5 bonus points. You may not use this card to change the costs of the. The 17th century was not an easy time to be a farmer. He occupies a room in your home and must be fed with 2 food during the feeding phase of each harvest. In the feeding phase of each harvest, you can convert up to 1 vegetable to 5 food. You choose the moment at which you're paid, but it has to be after the last player (other than you) build his third room and before you build your third room yourself. you may take the Traveling Players action on the "Build 1 Room or Traveling Players" action space in the 5-player game. Distilling schnaps does not count as baking and does not activate the. At any time, you may convert goods to food as follows: vegetable 2 food; sheep 2 food; wild boar 2 food; cattle 3 food. boardgame geek. You receive 2 food from the general supply in the field phase of each harvest. The clay on this card is not part of your personal supply. You can own more than one Horse Slaughterhouse. [. Once in play, this card does not count as an occupation for any purpose. The wood is treated the same as sown grain and is harvested during the Field phase. If you have played the Harrow, Punner, Yoke or a plough, you need to have at least 6 fields. In a 3 player game, the cards fill the top 2 rows on the board. Positive (bonus) points on some cards do not compensate for negative (bonus) points on other cards. At the end of the game, the food is not counted as grain. Your cattle breed at the end of round 12, if there is space for the calf. - Complete rulebook and card gallery. You receive the food when the space is no longer empty. A5 Super Summary containing the most important rules to hand out to players. . Please share any comments and suggestions. Add 5 and 9 to the number of the current round. If you use the Harrow or a plough yourself, you do not get any advantage. However, you may not use that food to buy more animals with the Fish Seller. Using the Brewer's Copper does not count as baking. Each paid clay is placed on this card. (Mandatory) Email required for shipping notifications. At the end of the game, you receive 6 bonus points if this is the only occupation you have played. Food that you receive at the start of a round can be used to pay for the animal immediately. Every begging card is paid with 1 stone, which is placed on the Chapel. Whenever you use the "Cut Peat" special action, you can also convert 1 grain to 4 food. Many of these rulings are based on clarifications by Uwe Rosenberg, the game author, and Hanno Girke of Lookout Games. Players begin the game with two family members and can grow their families over the course of the game. You may change which space you keep the horses in. Sheep provide 1 food, wild boar 2 food, cattle 3 food. If you use e.g. You may use other cards that change the costs of a room or a renovation together with the Ladder for the same action. Whenever you use an action to take stone, you may immediately afterward pay 1 food to play an improvement that has a printed stone cost. Required fields are marked *. It still counts as a played occupation, e.g. Is not activated when you receive wood because of any other minor improvement or an occupation. The grain that you pay to play this card may not come from a field. At the start of these rounds, you can pay 2 food to build all 4 fences immediately. (MOOR) This card never counts as a major improvement. Play this card during round 1--4. When this card is played, each player who immediately pays 5 food into the general supply receives 3 bonus points. From round 6 on, if there are wood spaces with the same amount of wood after refilling each round (at the end of phase 2), you can take 1 wood from one of those spaces. Agricola Revised Edition Board Game Be the first to write a review. If you havent, the generic bits probably werent a problem for you. Whenever you use a bread baking action, you may convert: grain 3 food. Does not count as a pasture when scoring. You may use the Water Mill yourself for free. In the 5-player game, there is an action space that gives players a choice of actions, including family growth. Free delivery for many products. You can add as many games you want to the list, see it in your account area, and share it with others. If you convert 4 goods at once, you receive 2 additional food; for 6 goods, 3 additional food, etc. Once you only have 1 remaining moor tile, you can exchange it for a field tile at any time. At the end of the game, you can pay 1 food each for any number of unused farmyard spaces. Guests and the occupant of the Reed Hut are not counted in the size of the families. At the start of each round, you receive the fuel or the horse. The bonus point is also awarded for 4 fenced stables. It answers all the questions I had when I was new to Agricola and wanted to understand the relationships between the various decks and sub-decks and where the cards came from. In the feeding phase of each harvest, each player can pay 1 clay instead of 2 food to feed exactly 1 family member. You receive the grain before you've taken the action. The Outhouse has no effect. Whenever you convert at least 1 animal to food during the feeding phase of the harvest, you receive 1 additional food. You must immediately turn the Ski Instructor face-down when you grow your family. Whenever you use the "Fishing" action space, you also receive 2 clay. because of. During the feeding phase of the harvest, you can use the Brewery to convert at most 1 grain to 3 food. When you play this card, you can also bake bread immediately. In the solo game, you can replace 3 food with 1 clay. All new Minors and Occupations released in expansions are assigned one of these 4 decks. Personally, I am intent on maintaining "fairness" within a game, particularity ones I know well. If you do, you do not need to have or to pay any food. Issues can include a duplicate database entry, wrong price shown, or any other information issues that can't be resolved by editing the game page. At the start of these rounds, you can take the tile and place it on an empty space in your farmyard. [, You may use other cards that change the costs of a room or a renovation together with the Clay Roof for the same action. This deck is an expansion deck containing additional Minor Improvements and Occupations and is meant to be mixed with all other (C) deck cards. The game board now features puzzle-piece extensions. Up to 2 players. From your 4th occupation, this only costs 2 food. Allows at most 1 family growth without space in the hut. Is activated when you use an action space on which stone is placed each round. You may take the grain from another player's, You decide which of the opponents' fields to take the grain from, including, Is activated when another player uses the, All your vegetable fields remain untouched until the end of the game. If the other player does not plough more than 1 field on his action, you do not receive a field. Is also activated if you take more resources. Fences may only be built to form completed pastures. For example, in a 5-player game, you receive 4 bonus points if you have 1 of each animal. Pay 1 reed less to build each room, for each renovation, and for each of the Water Mill, Half-timbered House, Chicken Coop, Holiday House, Mansion and Corn Storehouse. Too bad there are no lady farmer meeples. . When counting moors, e.g. At the end of the game, you receive 1 bonus point for each room in your stone house. Agricola (revised edition) with Farmers of the Moor Expansion. Is removed from the game when upgraded to a Cooking Hearth. You may play one of them immediately (taking into account the requirements on the card) without cost, and add the other one to your hand. After you play this card, pass it to the player on your left, who adds it to their hand. You may not remove wood from this card, or use it again in any way. Whenever you are the first player to renovate to a clay hut or a stone house, you receive 3 stone. Each time you build at least 1 fence after that, you receive 1 cattle. At the end of the game, you receive 1 bonus point each for your 5th and 6th vegetables. You can place exactly two people immediately after one another, if at least one of them uses the "1 Wild Boar", "1 Cattle" or "1 Sheep" action space. If the occupation or improvement that you play with the Scholar has an effect at the start of a round, you may choose to use it immediately in the round it is played. Its user friendly right out of the box. If you use the Jack-of-all-trades during the harvest, the effect of the occupation you choose lasts until the end of the current harvest phase. Includes 60 Minors and 60 Occupations. The action space Occupation is now unoccupied, and can be used again. Whenever you use a person to take the Plough fields action, you can take a special action card immediately afterwards, as long as it has not already been used twice. not even when you took the first reed yourself. Place 3 vegetables from the general supply on this card. During the field phase of each harvest, you can exchange 1 wood and 1 food for 1 bonus point. It replaces clickable CELEX identifiers of treaties and case-l Is activated when a player uses an action space on which reed is placed each round, the action space "1 Reed, Stone, and Food" in 4-player games. by using the. Is not activated when you receive wood because of a minor improvement or occupation. If you already live in a clay hut or a stone house when you play this card, place the clay on the round spaces immediately. The effect of the Corn Storehouse is optional. Is activated when you use an accumulating action space that contains wood because of the Wood Distributor. The other player receives an additional 1 food from the general supply. for prerequisites of minor improvements. You lose the bonus points from this card if you score negative points in any scoring category, if you have begging cards or unused farmyard tiles, or if you have any card in front of you that has a negative value or gives negative bonus points. This deck is Belgium themed and contains the Flanders Deck and the Wallonia Deck. Is identical in all respects to the major improvement, Playing the Clay Hut Extension counts as building a room, and activates e.g. If someone takes the food from "Fishing" before the end of the round, you receive nothing. The Forester counts as up to three fields. At the start of this round, you can take the tile and place it on an empty space in your farmyard. If you take fences back from your farm, you don't get your wood back. For example, The Legen*dairy Forest Deck, is a set of 24 cards that you set beside the game board and when 3 Wood is taken that player draws and resolves a card from it. Any player who uses the Private School must pay you 1 food to play an occupation. Pay the costs for the improvement normally. The new person can be used in the current round, as it is put in its own room immediately when playing this card. Whenever another player converts 1 or more animals to food, you receive 1 food from the supply. Place 4 usage counters on this card. This is a complete list of minor improvements and occupations in the game Agricola. Is not activated when you use the "1 Reed, Stone, and Wood" action space in the 5-player game. Whenever you use the "Infirmary" action space with a person, count how many moor tiles are in your farmyard. Revised booster Contents 1 Set details 1.1 Marketing 1.2 Rules 2 Cycles 2.1 Double cycles 2.2 Vertical cycle 2.3 Pairs 3 Summer Magic 4 Misprints 5 Core set changes 6 References 7 External links Set details This round's start player wins ties, even if another player has taken the "Starting Player" action space this round. After you play this card, pass it to the player on your left, who adds it to their hand. At the end of the game, each player who has the most animals receives 3 bonus points. Every completionists dream comes true with the new 120 cards of the Agricola (Revised Edition 2016): Consul Dirigens Deck. These tiles show that you can use the special action "Cut Peat" at the start of the round. After the breeding phase of the last harvest, the game ends immediately; you can not convert the animals received in the last harvest to food at all. You may then in a later sowing action sow more wood here. In the final harvest, you can convert any number of pairs of 1 fuel and 1 grain from your supply to 1 bonus point per pair. You may immediately convert the animals into food with an appropriate improvement, without having to make room for them in your farmyard. The extension you use depends on the number of players. Fields with other resources or food, such as. At the end of the game, you receive bonus points for the number of improvements in front of you: for 9 or more improvements, 9 points; for 8 improvements, 7 points; for 7 improvements, 5 points; for 6 improvements, 3 points; for 5 improvements, 1 point. You receive either 1 wood or 1 clay when you play this card. However, it was so small you had to limit the decks you mixed them with. In addition you can (optionally) immediately exchange 1 moor tile for a field tile. On the corresponding round space, place 3, 4, 5, or 6 fuel (depending on which number you added). Whenever you use the Plough Field action or the "Slash and Burn" special action, you can immediately place 1 additional field tile on an empty farmyard space. Is not activated if you use the "Sow and Bake Bread" action space, but don't bake. If you are the first person to take reed in a round, you do not get any advantage from the Reed Buyer. 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