7 days to die xml editing

- Fixed quick commands for Menu items, the File menu was not working with quick commands. Fix bug in new object window where the top button was not working. Thanks to an excellent Nuget package called AvalonEdit! I loved A16 hordes! 3. - Added an option to overwrite local files when loading a mod. -Added the ability to REMOVE ANY object tree. Before it would generate the xml incorrectly and put a closing quote(") in the wrong place. - Created a system for adding to existing xml. This is now fixed and clicking reload will also reload the internal map for the files that was causing the error. -->, , , , , , , , , , , , , , , , , , , , . Now you can filter the TreeView for specific items in the game xml files. Install hundreds of mods with the click of a button. Credits: Donovan Share this mod with your friends: Tagged 7 days to die loot 7 days to die zombies Donovan Previous Post Level Faster Now direct edit windows can be open without locking the app. More useful when copying objects. - Fixed a bug with the Help menu item, it was returning invalid file contents when the file didn't exist. - Fixed bug, buttons in new object window were using access keys, potentially blocking the defined access keys. This comes with a help menu item in the window for the keys used. Has to be a multiple of 2048 between 2048 and 16384, though large map sizes will take long to generate / download / load -->, , , , ,